Road of Trials

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Across
  1. 2. A creature which is not only trying to do someone harm but also represents something wrong with the natural order.
  2. 5. Someone close to the Hero or the Hero himself is abducted and taken away. The decision to go on this journey has been thrust upon him, and he must deal with it.
  3. 6. A battle against a familiar foe who the Hero has some connection or affinity. It involves a dark side of the Hero’s persona and he must placate this Threshold guardian to pass.
  4. 8. A narrow path between two deadly opposing dangers that the Hero must navigate.
  5. 10. Descent into a dwelling place of dead people who can horrify the Hero by representing what will happen to him if he fails.
Down
  1. 1. The Hero loses to a Threshold guardian, and loses a part of himself like a limb.
  2. 3. A battle against something completely alien and unknown, a superior force which the Hero has no experience with. He must overcome this Threshold guardian to pass.
  3. 4. The Hero has to travel a great distance, sometimes overseas or on a long night journey. The Sea is symbolic of a giant barrier between home and your destination. And a night journey is symbolic of things happening with stealth.
  4. 7. The Hero is slain, publicly tortured and left to die. He must give up his old life; accept that it has been destroyed, so he can continue on with the quest.
  5. 9. The Hero has gone to a special magical place full of wonder, a stark contrast to his previous mundane existence.
  6. 11. These are designed to seduce the Hero into something he shouldn’t be doing, most likely, not completing his quest.
  7. 12. The ground beneath the Hero’s feet which can be hostile but he must get across it.