Across
- 3. things that happen in the system you are programming, which the system tells you about so your code can react to them
- 5. any information or data that is sent to a computer for processing
- 6. the process of finding and fixing errors or bugs in the source code of any software
- 11. small programs that are written within a larger, main program
- 15. an identifiable part of a larger program or construction
- 16. the set of available colors from which an image can be made.
- 17. the process of removing elements of a code or program that aren't relevant or that distract from more important elements
- 18. a small section of a program that performs a specific task
Down
- 1. combining a string, text, or other data in a series without any gaps
- 2. a unit of functionality of a software system that satisfies a requirement, represents a design decision, and provides a potential configuration option
- 4. a graphical control element that provides the user a simple way to trigger an event, like searching for a query at a search engine, or to interact with dialog boxes, like confirming an action
- 7. a section of software code or an algorithm in software programming
- 8. where all your installed apps are stored.
- 9. a set of instructions, data or programs used to operate computers and execute specific tasks
- 10. methods of broadcasting or communicating this information
- 12. a small section of a program that performs a specific task
- 13. integrate, develop, modify, and create various aspects of computer functions
- 14. an abstract storage location paired with an associated symbolic name, which contains some known or unknown quantity of data or object referred to as a value
- 16. an interpreted, object-oriented, high-level programming language with dynamic semantics developed by Guido van Rossum
