Robotics

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Across
  1. 2. Documentation A written description of the function of a code segment,
  2. 5. outcomes that are at or just beyond the extremes (minimum and maximum) of
  3. 7. the Boolean condition evaluates to true or false
  4. 15. depending on the programming language.
  5. 16. a named group of programming instructions that may have parameters and
  6. 19. compiling or running.
  7. 20. Casting - changing a variable from one type to another
  8. 23. mistakes, sometimes limited to a single character and prevent the program
  9. 25. handler program code that is initiated by an event. That is, code written to
  10. 27. placeholder within a function for values that are passed into a function as
  11. 28. problem A decision problem for which an algorithm can be written to produce a correct output for all inputs
  12. 29. procedure, or program and how it was developed.
  13. 31. error An error in the source code of a program. Syntax errors are often small
  14. 33. Statement A statement that performs a specific action depending
  15. 36. Application Program Interfaces (API) provide details or specifications on how the
  16. 38. one of the basic logic structures in programming, refers to a conditional
  17. 39. A data type for variables and conditions that evaluates to either true or false
Down
  1. 1. behave and can be used
  2. 3. the event.
  3. 4. A portion of a programming statement that can consist of a value, a
  4. 6. Errors in the flow or logic of a program that do not prevent the program from
  5. 8. external environment
  6. 9. values. Procedures are referred to by different names, such as method or
  7. 10. error A mistake in a program#39;s source code that results in incorrect or unexpected
  8. 11. Cases inputs used to test a program that demonstrate the different
  9. 12. input variables of a procedure.
  10. 13. a block of code that performs some specific task that may or may not return a
  11. 14. a data type used to represent numeric values holding whole numbers
  12. 17. and do not affect how a program runs.
  13. 18. A software library contains existing procedures that may be used in creating new programs
  14. 21. this block of code can be reused multiple times in the program. Also called
  15. 22. a data type used to represent numeric values holding fractional numbers
  16. 24. procedures and custom blocks, depending on the programming language.
  17. 26. an action on occurrence recognized by a program that is often originated from
  18. 30. an operator, or a procedure call that returns a value.
  19. 32. A form of program documentation written into the program to be read by
  20. 34. a value that is stored that can be accessed or changed by the program
  21. 35. values of the parameters that are passed when a procedure is called.
  22. 37. a data type used to represent text that is often enclosed by quotation marks