Across
- 3. A process or set of rules to be followed.
- 4. Simplifying program language in written form.
- 6. An error in a program.
- 7. Code used for repeating a sequence.
- 9. A way for a program to make a decision based on a condition.
Down
- 1. A diagram that represents an algorithm/process.
- 2. A way of writing out a conditional statement.
- 4. The activity of writing computer programs.
- 5. Special instructions computers understand.
- 8. Doing tasks in order.
