Across
- 3. Occurs when a user provides a username and a password in order to gain access to a system.
- 4. A series of instructions used to perform a specific task that returns a value to the main program.
- 6. The automatic checking of inputted data by a computer system to ensure it is sensible.
- 10. Program construct in which a condition is used to decide which instructions (if any) will be executed.
- 11. Data structure used to store one or more rows of values in a single variable.
- 13. A series of instructions used to perform a specific task that does not return a value to the main program.
- 14. An input variable for a function or procedure, also referred to as an argument.
- 16. A series of instructions which can be stored once and used many times within a program.
- 17. The process of setting the value of a variable.
Down
- 1. Data that is at the limits of what is valid or invalid.
- 2. Program construct in which a set of instructions are executed in the order in which they appear.
- 5. A value stored in memory that can change while a program is running.
- 7. A type of programming construct in which a group of statements is executed repeatedly.
- 8. Pattern to store data in a computer program so that it can be used efficiently.
- 9. A data structure that permits a combination of different data types.
- 12. Data that is within the required range as expected by the program.
- 15. Data that is in the wrong format and should be rejected by the program.
