Across
- 1. Don’t stay in lockers for too long.
- 3. Functions exactly like A-200, except it comes after A-200 attacks. (use the “æ” symbol)
- 4. Appears at room A-666. Don’t. Touch. The. Computer.
- 6. You hear a drumming sound from the door ahead. Stops at room A-200, comes back at room A-501.
- 8. When your flashlight flickers, get back into that locker immediately.
- 10. Hides in lockers, very selfish.
- 11. Appears when you spam the gummy flashlight dispenser or if you try to recharge your flashlight without enough batteries.
- 13. Don’t make sound or turn on a light for too long. Can hear you in real life. Maybe.
- 14. Don’t fall behind.
- 16. Gives the player the NVCS-3000 upon reaching room A-1000 for the first time. Not exactly an entity, but a character.
- 17. When your flashlight flickers, remain still.
Down
- 2. Activates Bunger mode at room A-000 if the player wishes to do so. Not much is known about this entity, so just out “Evil Bunger”.
- 5. Don’t. Move.
- 7. A hand with a mouth in its palm.
- 9. When it’s close, hide.
- 12. You can’t hear anything besides its own noises and your footsteps. You screen will turn be colorless. (use the “æ” symbol)
- 15. Appears when room generation fails or if you exploit in the game.
- 18. An upcoming entity, attacks after room A-300. There’s no alternate name to it, so just type in the room number.
