RU ITEC 411 - Intellectual Property

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Across
  1. 1. A decentralized network architecture where individual users share files directly with one another without a central server.
  2. 5. A licensing concept that uses copyright law to ensure software remains free to modify and share by all future users.
  3. 9. A development model where the source code is made available for anyone to inspect, modify, and improve.
  4. 11. The 1998 U.S. law that makes it illegal to bypass technical measures used to protect copyrighted digital works.
  5. 14. The process of deconstructing a competitor's product to understand its internal logic or to ensure compatibility.
  6. 15. The unauthorized and illegal duplication or distribution of digital media, such as movies or software.
  7. 16. The act of recording a broadcast for later viewing, a concept validated by the Supreme Court in the Sony Betamax case.
  8. 17. Confidential business information, that provides a competitive advantage.
  9. 18. An entity that acquires intellectual property rights specifically to sue others for infringement rather than to build products.
  10. 19. A collection of technologies used by publishers to control and restrict how digital content is accessed.
Down
  1. 1. The status of creative works whose intellectual property rights have expired, making them free for anyone to use.
  2. 2. The practice of embedding a hidden or visible digital signal into a file to identify the owner or track its distribution.
  3. 3. The ethical violation of passing off someone else's work or ideas as your own, regardless of copyright status.
  4. 4. A government-issued right that protects functional inventions or processes.
  5. 6. A legal exception that allows limited use of protected material for purposes like parody, news reporting, or education.
  6. 7. A distinctive brand, logo, or name used to identify products.
  7. 8. Legal protection granted to creators of original works including software code and manuals.
  8. 10. A new creative piece that is significantly based on or adapted from one or more existing works.
  9. 12. A famous software program developed to bypass the Content Scramble System used on commercial DVDs.
  10. 13. A non-profit system of standardized licenses that lets creators specify which rights they waive and which they keep.