Ruby Concepts

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Across
  1. 3. - A number that includes a decimal, like 3.14.
  2. 5. - Lets you input text into your program, like typing a response.
  3. 8. - Displays text or results on your screen.
  4. 9. - Picks a random element from a list or array.
  5. 10. - Changing the value of an already created variable.
  6. 12. - A label/name used for storing data that can change as your program runs.
  7. 16. - A placeholder/variable in a method used for receiving data.
  8. 17. - A series of letters, numbers, or symbols, like words or sentences.
  9. 19. - A whole number, without any fraction or decimal part.
  10. 20. - The end of a method, class, or a code block, marking where it stops.
Down
  1. 1. - A piece of code that performs a specific task, similar to a function.
  2. 2. - Used for including additional code from other files or libraries.
  3. 4. - A single instance created from a class, like a specific character in a game.
  4. 6. - A template for creating objects, outlining their characteristics and behaviors.
  5. 7. - Giving a variable a certain value.
  6. 11. - Used to indicate the absence of a value or data.
  7. 13. - The actual data you pass into a method when you call it.
  8. 14. - A way to repeat a set of commands multiple times in your code.
  9. 15. - A collection of items or elements that are kept in a specific order.
  10. 18. - A sequence of numbers in order, like 1 to 10.
  11. 21. - The start of defining a method, telling Ruby that you're creating a new task.