Across
- 1. A large indoor space used for physical education classes, sports events, and other recreational activities.
- 3. An outdoor area for sports activities like soccer, baseball, and track events. It provides space for physical education and competitions.
- 8. A group of students engaged in debating, honing their communication and critical thinking skills through structured arguments.
- 9. A place where students have lunch and socialize. It offers a variety of food options for students to choose from.
- 11. A hall or theater-like space used for school assemblies, performances, and presentations. It accommodates a large audience.
- 13. A club where students explore and create robots, promoting skills in engineering, programming, and teamwork.
- 15. A room with computers for students to learn and practice computer skills, programming, and other technology-related activities.
Down
- 2. An event where students showcase their science projects and experiments. It encourages curiosity and innovation in science.
- 4. An outdoor area where students can play during breaks. It often has equipment like swings, slides, and jungle gyms.
- 5. A place where students gather to learn specific subjects from a teacher. Different subjects are taught in different classes.
- 6. A specialized room equipped with tools and instruments for conducting experiments and hands-on learning in subjects like science.
- 7. A quiet space filled with books for students to read, study, and conduct research. It promotes a love for reading and learning.
- 10. A room dedicated to music education where students learn to play instruments, sing, and appreciate different genres of music.
- 12. A group or club focused on mathematical activities, problem-solving, and fostering an interest in mathematics.
- 14. A creative space where students engage in various art forms like drawing, painting, and sculpting. It fosters artistic expression.