Across
- 2. - Category of blocks used to control program flow and logic.
- 4. - Palette containing blocks related to appearance and costumes.
- 8. - Tool used to detect various conditions in visual coding.
- 10. - Block used for repeating actions in visual coding.
- 11. - Responsible for sensing user inputs or interactions.
- 13. Flag - First step to execute a visual coding program.
- 14. - Moving object used in visual coding.
- 15. - Used to send a message to another sprite.
Down
- 1. - Which block is used to control the movement of the sprite?
- 3. - Block under the Motion palette that controls smooth movement.
- 5. - The script area where you create a sequence of instructions for a sprite.
- 6. Coding - Tool used to create animations.
- 7. - Allows sprites to interact by sending and receiving messages.
- 9. - Place where blocks are stored and selected for use.
- 12. - Block category for handling events like clicking or pressing keys.
