Scratch window

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Across
  1. 2. - A statement that controls whether a block of code runs or not.
  2. 4. - An image or character that can be manipulated in visual coding.
  3. 6. - The order in which commands are executed in visual coding.
  4. 7. - A sequence of steps to solve a problem in visual coding.
  5. 8. - Basic units used to build programs in visual coding environments.
Down
  1. 1. - A placeholder for a value that can change in a program.
  2. 3. - Finding and fixing errors in your code.
  3. 5. - A popular platform for learning visual coding.
  4. 9. - A structure that repeats a block of code in visual programming.