Across
- 2. - A statement that controls whether a block of code runs or not.
- 4. - An image or character that can be manipulated in visual coding.
- 6. - The order in which commands are executed in visual coding.
- 7. - A sequence of steps to solve a problem in visual coding.
- 8. - Basic units used to build programs in visual coding environments.
Down
- 1. - A placeholder for a value that can change in a program.
- 3. - Finding and fixing errors in your code.
- 5. - A popular platform for learning visual coding.
- 9. - A structure that repeats a block of code in visual programming.
