Section 5 - Structured Programming

1234567891011
Across
  1. 2. The process of stepping through each line of code to see what will happen before the program is run.
  2. 5. A method of writing code that does not require knowledge of a particular programming language.
  3. 7. The process of giving meaningful names to subroutines, functions, variables and other user-defined features in a program.
  4. 9. A diagram that shows the design of a system from top down
  5. 10. Similar to a hierarchy chart with the addition of showing how data are passed around the system.
  6. 11. A diagram using standard symbols that describe a process or a system.
Down
  1. 1. A method of recording the result of each step that takes place when dry running the code.
  2. 3. Languages based on giving the computer commands or procedures to follow.
  3. 4. When designing systems it means that you start at the top of the process and work your way down into smaller and smaller sub-processes.
  4. 6. A diagram that shows individual processes within a system.
  5. 8. Languages where the programmer specifies the steps that must be carried out in order to achieve a result.