Across
- 1. A formalized agreement between an inventor and their institution for the commercialization of inventions
- 3. An external party collaborating with universities to turn innovations into commercial products
- 6. Process by which research findings are protected and made available for commercial use
- 11. Legal protection of artistic works and other creative outputs in SHAPE fields
- 13. University professionals facilitating the development of patents, licenses, and startups
- 14. A major SHAPE discipline that studies human culture and artifacts
- 15. The ability to solve problems creatively, vital in SHAPE fields
- 16. The act of sharing research outputs with wider audiences, including commercial partners
- 17. A document outlining the ownership and exploitation rights of university-created intellectual property
- 18. This type of innovation occurs when research helps solve a problem outside of the university setting
Down
- 2. Ability to understand and manage different perspectives, important in SHAPE collaboration
- 4. A discipline focused on human thought, critical to SHAPE’s influence on society
- 5. A key SHAPE skill focused on expressing ideas clearly and persuasively
- 7. A key interpersonal skill critical for SHAPE research collaboration and commercialisation
- 8. The ability to think deeply and critically, often associated with humanities research
- 9. A strategy to turn university research into startups, helping to bridge the gap between academia and industry
- 10. A key discipline in SHAPE that focuses on societal structures and dynamics
- 12. The process of transforming academic discoveries into market-ready solutions
