Shaun Rose

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Across
  1. 4. a written description of how a command or piece of code works or was developed.
  2. 10. a computer network consisting of interconnected networks that use standardized, open (nonproprietary) communication protocols.
  3. 11. NOT, AND, and OR, which evaluate to a Boolean value.
  4. 12. a named reference to a value that can be used repeatedly throughout a program.
  5. 14. Finding and fixing problems in an algorithm or program.
  6. 15. A chunk of data sent over a network.
Down
  1. 1. a named group of programming instructions.
  2. 2. A type of computer that forwards data across a network
  3. 3. the inputs and outputs that allow a user to interact with a piece of software.
  4. 5. any data that are sent from a program to a device.
  5. 6. the maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second.
  6. 7. data about data
  7. 8. form of program documentation written into the program to be read by people and which do not affect how a program runs.
  8. 9. an ordered sequence of characters.
  9. 13. a combination of operators and values that evaluates to a single value