Across
- 4. a written description of how a command or piece of code works or was developed.
- 10. a computer network consisting of interconnected networks that use standardized, open (nonproprietary) communication protocols.
- 11. NOT, AND, and OR, which evaluate to a Boolean value.
- 12. a named reference to a value that can be used repeatedly throughout a program.
- 14. Finding and fixing problems in an algorithm or program.
- 15. A chunk of data sent over a network.
Down
- 1. a named group of programming instructions.
- 2. A type of computer that forwards data across a network
- 3. the inputs and outputs that allow a user to interact with a piece of software.
- 5. any data that are sent from a program to a device.
- 6. the maximum amount of data that can be sent in a fixed amount of time, usually measured in bits per second.
- 7. data about data
- 8. form of program documentation written into the program to be read by people and which do not affect how a program runs.
- 9. an ordered sequence of characters.
- 13. a combination of operators and values that evaluates to a single value
