Across
- 2. A learning environment in which individuals feel safe to take risks, ask questions, and make mistakes without fear of embarrassment or punishment.
- 3. The use of materials to enhance the realism of a clinical simulation scenario.
- 6. A facilitated reflective process following a simulation that supports learners in examining actions, thought processes, emotions, and knowledge to promote learning and improve future performance
- 7. A pedagogy using a variety of modalities (e.g., manikins, standardized patients) to replicate clinical scenarios for experiential learning, skill development, and competency assessment, without risk to real patients.
- 8. The cognitive and affective processes used by nurses to assess data, interpret cues, and make safe and effective patient care decisions.
Down
- 1. An individual trained to consistently portray a patient or other role in a scripted scenario for teaching or assessment purposes.
- 2. A preparatory activity that establishes a psychologically safe learning environment, clarifies objectives, and orients learners to the simulation modality and expectations.
- 4. An individual trained to deliver simulation-based education and guide learners through pre-briefing, simulation, and debriefing phases.
- 5. The realism of a simulation activity, encompassing physical (equipment, setting), psychological (learner engagement), and conceptual (consistency with real-world practice) dimensions.
- 9. A lifelike simulator used in clinical education to represent a patient, with varying levels of fidelity.
