Across
- 3. The act of bouncing off the head of an opponent causing them to fall downward slowly
- 5. A Ratio given to determine which characters are good against other characters
- 6. An attack that knocks an opponent directly downward at a fast rate
- 7. A shielding trick that allows you to land earlier or prevent ricochet off a surface
- 9. when the stage physically stops you from recovering to the ledge
- 10. A tactic used to Short ranged distance via Disjoints and extended hitboxes
- 11. attacking an exposed part of an opponent with a shrunken shield
Down
- 1. A tactic used to create long-range distance via projectiles
- 2. Killing a Recoverying opponent with a rather weak attack or a non damaging move
- 4. a small part of a hitbox that does extra damage and knockback when it hits an opponent
- 5. An instance where you teleport to the ledge when you are barely in range of grabbing the ledge
- 8. A failed attempt of avoiding an opponent's attack by directly moving into it
