Across
- 4. Eris, Goddess of Chaos, casts this at the start of the Open Hostilities section of Faction Wars.
- 5. A spell that summons an enemy to your location.
- 8. A spell that conceals its caster's dot on the Minimap as long as the caster stays in place.
- 9. A popular protection spell that creates a translucent sphere around the caster.
- 11. A teleportation spell that allows the caster to teleport themselves and up to three others to a location in line of sight.
- 13. Lures pets toward a scent emitter.
- 14. A scroll offered as a prize at the Butcher's Masquerade Ball for 3 hunter hands.
- 16. A utility spell that strips armor off the target. Obtained by Donut on Floor 6.
- 20. Turns a creature into an undead Flesher minion.
- 21. A Phase-style travel spell granted by Donut's Assassin of Sekhmet class, letting her slip through and around obstacles.
- 23. Any attack that lands upon the object imbued with this enchantment has a 1.5% chance to disarm the opponent.
- 24. When cast, the targets “fall” upward and crash into the ceiling.
- 25. A bard spell that turns undead.
Down
- 1. It creates a 10-meter-long, 2-meter-high wall of magical fire.
- 2. An escape spell available to Bards. Chaco had access to the spell during his crawl.
- 3. An expensive war spell that causes hostile enemies to fight for you rather than against you.
- 6. A spell cast by Sadie, one of Hekla's Brynhild's Daughters, that immobilizes a target.
- 7. A spell that triggers all passive, motion, heat, and weight-triggered traps in a Crawler's radius.
- 9. Instantly teleports one or more guards to the caster's location.
- 10. A powerful, rare, short-range spell similar to Magic Missile.
- 12. A necromancy spell that allows the caster to raise a lower-level monster from the dead and turn them into an undead minion.
- 15. A basic ranged attack spell that shoots hot laser bolts from the caster's eyes, one bolt after another.
- 17. For thirty-one hours after the Dungeon opened, until the first patch update, this spell was not safe to cast.
- 18. A powerful Naiad heirloom magic spell that renders the target Unconscious until the caster cancels the spell.
- 19. You catch on fire, you become invulnerable to blunt damage, and you get really angry and kill every goddamn thing in the room.
- 22. A once-per-floor spell which transfers a Dungeon settlement to a deeper floor.
