Across
- 3. A command that tells the Sphero to move in a specific direction, speed, and time.
- 5. Pairing your tablet, phone, or computer to the Sphero using Bluetooth to send and run your code.
- 7. A way to store data like a number or color that can change during your program.
- 9. A tool that uses the Sphero’s sensors to find north, helping your robot know its direction more accurately.
- 11. Block The block that begins your program. Every program needs one to run.
- 12. The direction the Sphero moves, measured in degrees from 0° (forward) to 360° (full circle).
- 14. A coding block that repeats a set of instructions over and over.
Down
- 1. Aim A block that tells the Sphero to treat its current direction as 0°, often used after turning or changing direction.
- 2. A logic block that tells the Sphero to do something only if a certain rule is true.
- 4. Output The color and brightness shown by the Sphero’s lights or LED matrix, which can be controlled by your code.
- 6. Something that starts a group of blocks, like pressing a button or shaking the Sphero.
- 8. Manually setting the Sphero’s forward direction before running your code so it goes where you expect.
- 10. How fast the Sphero moves, with 0 being stopped and 255 being the fastest.
- 11. A part of the Sphero that detects motion, light, or bumps and can trigger actions in your code.
- 13. Pauses the program for a set time before moving to the next step. "Delay" and "Wait" often mean the same thing.
