Sphero Bolt Block Coding

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Across
  1. 3. A command that tells the Sphero to move in a specific direction, speed, and time.
  2. 5. Pairing your tablet, phone, or computer to the Sphero using Bluetooth to send and run your code.
  3. 7. A way to store data like a number or color that can change during your program.
  4. 9. A tool that uses the Sphero’s sensors to find north, helping your robot know its direction more accurately.
  5. 11. Block The block that begins your program. Every program needs one to run.
  6. 12. The direction the Sphero moves, measured in degrees from 0° (forward) to 360° (full circle).
  7. 14. A coding block that repeats a set of instructions over and over.
Down
  1. 1. Aim A block that tells the Sphero to treat its current direction as 0°, often used after turning or changing direction.
  2. 2. A logic block that tells the Sphero to do something only if a certain rule is true.
  3. 4. Output The color and brightness shown by the Sphero’s lights or LED matrix, which can be controlled by your code.
  4. 6. Something that starts a group of blocks, like pressing a button or shaking the Sphero.
  5. 8. Manually setting the Sphero’s forward direction before running your code so it goes where you expect.
  6. 10. How fast the Sphero moves, with 0 being stopped and 255 being the fastest.
  7. 11. A part of the Sphero that detects motion, light, or bumps and can trigger actions in your code.
  8. 13. Pauses the program for a set time before moving to the next step. "Delay" and "Wait" often mean the same thing.