Across
- 8. (Track and Field): This includes various running, jumping, and throwing events, such as sprinting, long jump, and shot put. Athletes compete to run the fastest, jump the furthest, or throw the farthest.
- 9. Participants practice kicks, punches, and blocks to score points. They demonstrate their speed, accuracy, and control of martial arts techniques.
- 10. Athletes ride bicycles on tracks or roads. They can compete in different disciplines like road cycling, track cycling, and BMX racing, trying to finish first or complete a set distance in the fastest time.
- 11. Players hit a shuttlecock back and forth over a net, using racquets. They try to score points by making the shuttlecock land within the opponent's court without it being returned.
- 12. Teams compete to score points by shooting a ball through their opponent's hoop. Players pass the ball, dribble, and work together to outscore the other team.
- 13. Archers use bows and arrows to shoot at targets. They aim for accuracy and try to hit the center of the target for maximum points.
- 14. Martial artists use grappling and throwing techniques to score points and win matches. They aim to subdue their opponent by using their opponent's strength against them.
Down
- 1. Athletes race in pools, using different swimming strokes like freestyle, breaststroke, and butterfly. They aim to complete the designated distance in the shortest time.
- 2. Gymnasts perform a series of acrobatic movements, flips, and balances on apparatus such as bars, beam, and floor exercises. They are judged on their technique, flexibility, and execution.
- 3. Teams try to hit a ball over a net and make it land within the opponent's court. Players must work together to bump, set, and spike the ball for points.
- 4. (Soccer): Teams of players aim to score goals by kicking a ball into the opponent's net. They pass, dribble, and strategize to outmaneuver their opponents.
- 5. Tennis: Players use paddles to hit a small ball back and forth over a table with a net. They aim to score points by making the ball land within the opponent's side of the table.
- 6. Fencers duel with swords, trying to score points by landing hits on their opponent's body. They must use strategy, speed, and skill to outwit their opponent.
- 7. Players use racquets to hit a ball over a net and into the opponent's court. They aim to score points by making the ball land within the designated boundaries and outsmarting their opponent.
