Sports

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Across
  1. 8. (Track and Field): This includes various running, jumping, and throwing events, such as sprinting, long jump, and shot put. Athletes compete to run the fastest, jump the furthest, or throw the farthest.
  2. 9. Participants practice kicks, punches, and blocks to score points. They demonstrate their speed, accuracy, and control of martial arts techniques.
  3. 10. Athletes ride bicycles on tracks or roads. They can compete in different disciplines like road cycling, track cycling, and BMX racing, trying to finish first or complete a set distance in the fastest time.
  4. 11. Players hit a shuttlecock back and forth over a net, using racquets. They try to score points by making the shuttlecock land within the opponent's court without it being returned.
  5. 12. Teams compete to score points by shooting a ball through their opponent's hoop. Players pass the ball, dribble, and work together to outscore the other team.
  6. 13. Archers use bows and arrows to shoot at targets. They aim for accuracy and try to hit the center of the target for maximum points.
  7. 14. Martial artists use grappling and throwing techniques to score points and win matches. They aim to subdue their opponent by using their opponent's strength against them.
Down
  1. 1. Athletes race in pools, using different swimming strokes like freestyle, breaststroke, and butterfly. They aim to complete the designated distance in the shortest time.
  2. 2. Gymnasts perform a series of acrobatic movements, flips, and balances on apparatus such as bars, beam, and floor exercises. They are judged on their technique, flexibility, and execution.
  3. 3. Teams try to hit a ball over a net and make it land within the opponent's court. Players must work together to bump, set, and spike the ball for points.
  4. 4. (Soccer): Teams of players aim to score goals by kicking a ball into the opponent's net. They pass, dribble, and strategize to outmaneuver their opponents.
  5. 5. Tennis: Players use paddles to hit a small ball back and forth over a table with a net. They aim to score points by making the ball land within the opponent's side of the table.
  6. 6. Fencers duel with swords, trying to score points by landing hits on their opponent's body. They must use strategy, speed, and skill to outwit their opponent.
  7. 7. Players use racquets to hit a ball over a net and into the opponent's court. They aim to score points by making the ball land within the designated boundaries and outsmarting their opponent.