Across
- 2. Not sacrificing the future for present-day production
- 6. When a product is shown in a movie or TV show
- 8. How new inventions affect the business
- 9. Somebody who gets an organization's permission to use their intellectual property
- 15. Promoting products or services
- 16. When a fake product from a movie or TV becomes a real-life product
- 21. An organization's duty to make sure that it doesn't negatively impact the environment or society
- 25. A benefit that can be felt or measured
- 28. A player who can sign with any to for any price the team is willing to pay
- 29. Things that could negatively impact a business
- 30. The person who is in charge of a sports team's personnel
Down
- 1. A fee that teams have to pay for going over the salary cap in some professional sports leagues
- 3. What makes a product useful for a customer
- 4. A crime in which somebody uses someone else's branding without permission
- 5. A plan to increase demand for something
- 7. How trends affect the business
- 10. A limit on how much money a professional sports team can pay its players in one year
- 11. When somebody in a movie or TV show talks about a product
- 12. When a person gives public approval of a product or a service
- 13. Stands for strengths, weaknesses, opportunities, and threats
- 14. Giving the customer information to convince them to buy
- 17. Chances to improve
- 18. A set of activities designed to promote a business's objective
- 19. Putting raw materials together to make them useful
- 20. A person who is responsible for evaluating players
- 22. An organization that gives somebody permission to use their intellectual property
- 23. The difference between how much a product costs to buy and how much it costs to make
- 24. A person who represents a player in contract negotiations
- 26. Political, Economic, Social, and Technological
- 27. A benefit that can't be felt or measured
