Starcraft 2 Protoss Only

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Across
  1. 3. Protoss Builder
  2. 5. Heavy ground unit, shoots explosives that seek out enemies
  3. 6. Heavy flying unit, attack becomes stronger the longer it hits a target
  4. 11. Heavy ground unit, cannot attack air, uses beams to hit multiple targets, can be targeted by anti air because of its height
  5. 12. Ground unit, cannot attack, can cast an explosive shell that travels a short distance before detonating for high damage
  6. 13. Flying transport, can be activated into a power field to warp in units
  7. 15. Fast flying unit, cannot attack ground, can use disruption to put ground units in a stasis
  8. 18. Ground unit, can attack both air and ground, can mind control units taking control of them permanently
  9. 19. Constructed from a nexus, has the ability to overcharge nearby Pylons to attack nearby enemies
  10. 22. Allows Zealots
  11. 23. Allows Void Rays
  12. 25. Allows Dark Templars from Gateways and Warp Gates
  13. 30. Massive flying unit, uses smaller fliers to attack enemies
  14. 31. Melee unit, uses two psi blades and charges the enemy
  15. 32. Upgrades for Ground units along with shields for all units
Down
  1. 1. Gives supply, also powers nearby buildings
  2. 2. Ground support unit, can grant a barrier to reduce incoming ranged damage
  3. 4. Protoss Base
  4. 7. Heavy ground unit, cannot attack air, high single target damage, once hit activate a shield to block incoming damage
  5. 8. Allows Gas production
  6. 9. Allows Carriers to be built from Stargates
  7. 10. Can teleport units wherever there is power
  8. 14. Ground unit, cannot attack air, permanently cloaked
  9. 16. Fast flying unit, cloaked, can detect invisible and burrowed units
  10. 17. Massive flying unit, grants invisibility to all nearby units
  11. 20. Cannot attack, can use Psionic Storm to do aoe damage
  12. 21. Stationary defensive building, can detect cloaked along with attack nearby enemies
  13. 24. Ground unit, cannot attack air, can cast a clone of itself and after a short duration will teleport to the clone
  14. 26. Ranged unit, can attack both air and ground, requires two units to morph
  15. 27. Ranged unit, can attack both air and ground, can blink up and down ledges
  16. 28. Fast flying unit, requires energy to attack, cannot attack air
  17. 29. Ground unit, can attack ground and air, has very long range, but a slow rate of fire