Across
- 3. Protoss Builder
- 5. Heavy ground unit, shoots explosives that seek out enemies
- 6. Heavy flying unit, attack becomes stronger the longer it hits a target
- 11. Heavy ground unit, cannot attack air, uses beams to hit multiple targets, can be targeted by anti air because of its height
- 12. Ground unit, cannot attack, can cast an explosive shell that travels a short distance before detonating for high damage
- 13. Flying transport, can be activated into a power field to warp in units
- 15. Fast flying unit, cannot attack ground, can use disruption to put ground units in a stasis
- 18. Ground unit, can attack both air and ground, can mind control units taking control of them permanently
- 19. Constructed from a nexus, has the ability to overcharge nearby Pylons to attack nearby enemies
- 22. Allows Zealots
- 23. Allows Void Rays
- 25. Allows Dark Templars from Gateways and Warp Gates
- 30. Massive flying unit, uses smaller fliers to attack enemies
- 31. Melee unit, uses two psi blades and charges the enemy
- 32. Upgrades for Ground units along with shields for all units
Down
- 1. Gives supply, also powers nearby buildings
- 2. Ground support unit, can grant a barrier to reduce incoming ranged damage
- 4. Protoss Base
- 7. Heavy ground unit, cannot attack air, high single target damage, once hit activate a shield to block incoming damage
- 8. Allows Gas production
- 9. Allows Carriers to be built from Stargates
- 10. Can teleport units wherever there is power
- 14. Ground unit, cannot attack air, permanently cloaked
- 16. Fast flying unit, cloaked, can detect invisible and burrowed units
- 17. Massive flying unit, grants invisibility to all nearby units
- 20. Cannot attack, can use Psionic Storm to do aoe damage
- 21. Stationary defensive building, can detect cloaked along with attack nearby enemies
- 24. Ground unit, cannot attack air, can cast a clone of itself and after a short duration will teleport to the clone
- 26. Ranged unit, can attack both air and ground, requires two units to morph
- 27. Ranged unit, can attack both air and ground, can blink up and down ledges
- 28. Fast flying unit, requires energy to attack, cannot attack air
- 29. Ground unit, can attack ground and air, has very long range, but a slow rate of fire
