Across
- 4. Ground unit, can attack both ground and air at the same time
- 7. Flying anti air, can transform into a ground unit, then can only attack ground
- 10. Can attack both ground and air, cheap and cost effective if massed, can stim pack
- 11. Ground unit cannot attack until burrowed, once burrowed can fire a missile for high aoe damage
- 13. Stationary Terran base can no longer lift up, but can attack surrounding units
- 16. Produces Marines, Medics, Marauders, Ghosts, and Reapers
- 17. Heavy infantry, can impair movement of enemy units, shoots two shots, can only attack ground units
- 19. Heavy ground unit, has two cannons for aoe damage, can attack air with javelin missiles
- 20. Can use nuclear launch, can cloak, can use snipe
- 22. Produces Vikings, Banshees, Ravens, Battle cruisers
- 25. Flying anti ground, can cloak
- 26. Gives Supply
- 27. Flying detector, can use seeker mines and defensive turrets and drones
- 29. Fast ground unit, can jump up and down cliffs
- 30. Upgrades for ground and air Mechanical units
Down
- 1. Massive flying unit, can use yamato cannon
- 2. Base for terran
- 3. Flying detector, can use radiation on a target, along with defensive matrix
- 5. Fast ground unit, shoots in a straight line hitting all units
- 6. Upgrades for ground infantry
- 8. Terran Builder
- 9. Stationary Terran base can lift off and can scan anywhere on the map
- 12. Fast flying unit, can cloak, can attack both air and ground
- 14. Ground unit, can activate siege mode for increased range and damage while sacrificing close combat
- 15. Produces Helions, Siege tanks, Widow mines, and Thors
- 17. Flying healer, can pick up units
- 18. Allows Gas production
- 21. Fast ground unit, can lock on and attack while moving
- 23. Stationary building, cannot attack, gives bonus health and range to units inside
- 24. Fast ground unit, can place mines on the ground that burrow
- 28. Ground unit, cannot attack, but can use blind along with restore to remove negative effects on a unit, can heal other units