Across
- 3. – The process of creating and assembling multimedia content using software tools.
- 4. – The process of planning and creating the look and feel of multimedia projects.
- 6. – The effect or influence of multimedia on communication, learning, or society.
- 9. – A section of a storyboard or video that shows a specific action or setting.
- 10. – The way users move through multimedia content, such as menus or buttons.
- 11. – The integration of text, graphics, audio, video, and animation in one presentation.
- 13. – The group of people for whom the multimedia project is intended.
- 14. – A single still image in an animation or video sequence.
Down
- 1. – A preliminary version of a multimedia product used for testing and feedback.
- 2. – The technique of creating movement by displaying a series of images or frames.
- 5. – A sequence of drawings or panels that outline the scenes of a multimedia project.
- 7. – The point of interaction between the user and the multimedia system.
- 8. – The arrangement of text, images, and elements on a page or screen.
- 9. – The order in which events, frames, or scenes are arranged.
- 12. – The ability of users to actively engage with multimedia content.
