Across
- 4. A set of instructions that a computer executes to achieve a particular objective.
- 6. Something put into a system, such as resources, information, or signals, in order to achieve a result.
- 8. A flaw in a computer program that causes the program to produce an incorrect result or behavior.
- 9. An ordered set of instructions that are used to carry out a task.
- 10. A simulator that imitates a program or events.
- 12. To identify bugs or errors in computer hardware or programs and fix them.
- 13. A diagram that represents an algorithm, work flow, or process, and uses geometric symbols connected by arrows to show the direction of the flow of action.
- 15. Scientists who apply their knowledge of computation to creating solutions using a computer system.
- 16. Repeating process steps to continuously improve a work product.
- 17. A small computer on a single integrated circuit containing a processor, memory, and programmable inputs and outputs.
Down
- 1. A drag-and-drop programming environment where code blocks snap together to form a program.
- 2. The science of creating solutions and solving problems using the help of a computer. Some of the areas of focus include software engineering, programming, data analysis, algorithms, graphics, and animation.
- 3. A program that translates instructions or code into a language that can be read and understood by a computer.
- 5. The process of solving problems using a series of steps.
- 7. (LED) A semiconductor diode that emits light when conducting current.
- 11. A method to analyze and record information about a program's execution.
- 14. Something unexpected that happens while a program is running.
