Across
- 4. An improvement to an existing product, process, or service.
- 6. The first full-scale and functional model of a new product or design
- 7. Learning that focuses on the skills needed to learn science, technology, math, and how the engineering design process is used to achieve an outcome.
- 8. The process of creating new things or improving products by using math and science.
- 9. Producing the desired result with minimal amount of waste (time, materials, energy, etc.).
- 11. The creation of a product, process, or service for the first time.
- 12. A series of steps that engineering teams use to guide them as they solve problems.
Down
- 1. A group discussion to produce ideas and come up with ways of solving problems.
- 2. A limitation or restriction on a design.
- 3. A standard or rule that a design must follow.
- 5. A three-dimensional representation of a person, thing, or structure (typically on a smaller scale than the original).
- 7. The study of the world around us and how things work through experiments and observation.
- 10. The study of computers, how they work, and how to program them.
