Across
- 2. a statement when executed in a loop brings the control out of the loop.
- 4. a step by step process to solve a problem.
- 5. a variable which can hold memory address.
- 6. The principle which suggests breaking complex program into sub programs
- 7. group of elements of same data type
- 9. wrapping attributes and behaviour together.
- 12. A phase in SDLC which comes after implementation phase.
Down
- 1. A softwaredevelopment model in which once a phase is complete we cannot go back to the phase.
- 3. graphical representation of an algorithm
- 4. Considering only essential features of objects without focusing on background details
- 8. The dependency between objects can be high or low.
- 10. A function should contain only one logic.
- 11. instance of a class
