Across
- 3. a diagram using standard symbols that describe a process or a system.
- 6. a method of writing code that does not require knowledge of a particular programming language.
- 9. languages based on giving the computer commands or procedures to follow.
- 10. the process of stepping through each line of code to see what will happen before the program is run.
- 11. similar to a hierarchy chart with the addition of showing how data are passed around the system.
Down
- 1. the process of giving meaningful names to subroutines, functions, variables and other user-defined features in a program.
- 2. a method of recording the result of each step that takes place when dry running the code.
- 4. languages where the programmer specifies the steps that must be carried out in order to achieve a result.
- 5. when designing systems it means that you start at the top of the process and work your way down into smaller and smaller sub-processes.
- 7. a diagram that shows individual processes within a system.
- 8. a diagram that shows the design of a system from top down
