Across
- 3. - Intelligent, often through technology.
- 6. - Tools and systems of innovation.
- 9. - Watching or monitoring.
- 11. - Fields of science, technology, engineering, and math.
- 12. - Relating to people in general.
- 13. - Ability to change to suit new conditions.
- 17. - Decentralized digital ledger.
- 20. - A device for performing tasks.
- 21. - Machines used for transportation.
- 22. - Next-generation mobile network.
- 23. - Power to do work.
- 24. - Technology based on biology.
- 25. - A personal belief or judgment.
- 26. - Abilities acquired through learning.
- 28. - The smallest unit in physics.
- 31. - Digital or virtual currency.
- 35. - The ability to create or innovate.
- 38. - Machines for carrying people or goods.
- 40. - Environmentally friendly.
- 41. - Moving from one place to another.
- 46. - Protection against digital attacks.
- 47. - A structure with walls and a roof.
- 48. - Force or influence.
- 49. - Management of money.
- 53. - Not controlled by a central authority.
- 56. - Efforts to promote or impede social change.
- 57. - To form or influence.
- 58. - New ideas or methods.
Down
- 1. - Rules controlling behavior.
- 2. - The use of computers.
- 4. - Machines programmed to perform tasks.
- 5. - Legal agreements.
- 7. - The process of teaching and learning.
- 8. - Modifying content for clarity.
- 10. - Paid work or employment.
- 14. - The process of growth or change.
- 15. - Belonging to people.
- 16. - Basic unit of heredity.
- 18. - Self-operating or independent.
- 19. - System of government by the people.
- 23. - Willing to take risks in business.
- 27. - Meeting present needs without compromising the future.
- 29. - Right to be left alone.
- 30. - A community of people.
- 31. - To take or seize.
- 32. - Unmanned aerial vehicles.
- 33. - Resources that can be replenished.
- 34. - The plan or creation of something.
- 36. - Powered by electricity.
- 37. - Moral principles.
- 39. - The shared customs and beliefs of a group.
- 42. - Element central to life and climate.
- 43. - Overlaying digital content onto the real world.
- 44. - What’s yet to come.
- 45. - Immersive digital environment.
- 50. - Machines mimicking human intelligence.
- 51. - Involving careful analysis.
- 52. - Gaining knowledge or skills.
- 54. - The process of considering or reasoning.
- 55. - Open to everyone.
