Across
- 4. a set of instructions, data or programs used to operate computers and execute specific tasks
- 6. Removing errors from software
- 8. an identifiable part of a larger program or construction
- 9. a way to separate the words in a phrase by making the first letter of each word capitalized and not using spaces
- 12. a graphical control element that provides the user a simple way to trigger an event, like searching for a query at a search engine, or to interact with dialog boxes, like confirming an action
Down
- 1. handles the design and construction of computer systems and components
- 2. the process of removing elements of a code or program that aren't relevant or that distract from more important elements
- 3. a way for you to provide more information to a function
- 5. the set of available colors from which an image can be made
- 7. lexical structure of source code which is grouped together
- 10. things that happen in the system you are programming, which the system tells you about so your code can react to them
- 11. an interpreted, object-oriented, high-level programming language with dynamic semantics
