Across
- 1. Putting commands in correct order so computers can read the commands.
- 5. To do something again.
- 8. Something a program checks to see if it is true before allowing an action.
- 10. Part of a program that does not work correctly.
- 13. A list of steps to finish a task.
- 14. Statements that only run under certain conditions.
- 15. A label for a piece of information used in a program.
- 16. An action that causes something to happen.
- 17. A command that tells you to do something only up to the point that something becomes true.
- 19. Finding and fixing problems in an algorithm or program.
- 20. Loop Loops that have a predetermined beginning, end, and increment (step interval).
Down
- 1. A graphic on the screen with a location, size, and appearance.
- 2. An instruction for the computer. Many commands put together make up algorithms and computer programs.
- 3. The art of creating a program.
- 4. A variable used throughout a program that never changes value
- 6. An algorithm that has been coded into something that can be run by a machine.
- 7. A piece of code that you can easily call over and over again.
- 9. An action that a sprite performs continuously until it's told to stop.
- 11. Loop A loop that continues to repeat while a condition is true.
- 12. (v) to write code, or to write instructions for a computer.
- 18. The action of doing something over and over again.
