Across
- 4. System: A system that allows information to be transferred from one place to another.
- 6. An outline of the game's flow and design, often used in game development.
- 9. Design: The art of applying design and aesthetics to create a game for entertainment or educational purposes.
- 10. Game: A game that allows the player to interact with the game environment.
- 12. The component of a communication system that receives the transmitted message.
- 14. A text-based programming language that is powerful and versatile.
- 15. The process of writing instructions for a computer to follow.
- 17. The origin of the information in a communication system.
- 18. Page: A document on the World Wide Web.
- 19. Review: The process of evaluating a peer's work and providing feedback.
- 20. The art and technique of arranging type to make written language legible, readable, and appealing.
Down
- 1. A visual programming language designed for beginners that uses blocks to create code.
- 2. Characters or images used to represent ideas or concepts
- 3. Transfer: The process of transferring information from one place to another.
- 5. The component of a communication system that sends the encoded message to the receiver.
- 7. The final point where the information is delivered in a communication system.
- 8. Publishing: Combining input, editing, and output into a finished digital product.
- 11. The process of finding and fixing errors in a computer program.
- 13. A device or process that converts information into a different format for transmission.
- 16. A device or process that converts the encoded information back into its original format.
