Across
- 3. - An unmanned aircraft controlled remotely.
- 5. - The simulation of human intelligence in machines (Artificial Intelligence).
- 6. - A computer-generated environment for immersive experiences (Virtual Reality).
- 8. - Manipulation of biological processes for practical purposes.
- 9. - A closed path through which electricity flows.
- 10. - The practice of secure communication techniques.
- 11. PRINTING - Creating three-dimensional objects from digital files.
- 15. - The introduction of new ideas or methods.
- 17. - A global network of interconnected computers.
- 18. - Programs and instructions for a computer.
- 19. - Software that manages computer hardware and provides services (Operating System).
- 20. - The measurement and statistical analysis of unique physical and behavioral characteristics.
Down
- 1. - The use of automatic equipment in a system.
- 2. - Design, construction, and operation of robots.
- 4. - Writing code to create software.
- 7. - Physical components of a computer or electronic device.
- 12. - A structured collection of data.
- 13. - A system of interconnected computers or devices.
- 14. - The point of interaction between a user and a device or system.
- 16. - A step-by-step procedure for solving a problem.