Technology

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Across
  1. 1. Information that is processed or stored by a computer, such as numbers, text, or images.
  2. 6. A machine that creates three-dimensional objects by layering materials based on a digital model or design.
  3. 7. Something that exists or is simulated in a digital environment rather than in the physical world.
  4. 8. A display screen that can detect and respond to touch input, allowing users to interact directly with the content displayed on the screen.
  5. 13. The physical components of a computer system, such as the monitor, keyboard, hard drive, and motherboard.
  6. 15. A collection of programs and data that instruct a computer on how to perform specific tasks or operations.
  7. 17. The practice of protecting computers, networks, and digital data from theft, damage, or unauthorized access.
  8. 19. The smallest unit of a digital image or display, often described as a tiny square of color that, when combined with others, forms a complete picture.
  9. 20. A machine that is capable of carrying out complex tasks automatically or with minimal human intervention, often controlled by software or sensors.
  10. 21. An unmanned aerial vehicle (UAV) that is controlled remotely or autonomously, often used for surveillance, photography, or delivery.
  11. 23. A collection of related web pages that are identified by a common domain name and are accessible through the internet.
Down
  1. 2. The simulation of human intelligence in machines, allowing them to perform tasks that typically require human cognition, such as learning, problem-solving, and decision-making.
  2. 3. Short for "application," an app is a software program designed to perform specific tasks for the user, typically on a mobile device or computer.
  3. 4. A machine that processes data, performs calculations, and executes instructions to carry out tasks like storing, retrieving, and manipulating data.
  4. 5. A mobile phone that includes advanced features, such as internet connectivity, apps, and touchscreens, offering computing capabilities similar to a computer.
  5. 9. Instructions written in a programming language that a computer can understand and execute to perform tasks or functions.
  6. 10. A set of instructions written in a programming language that a computer can execute to perform specific tasks.
  7. 11. A specialized electronic device designed for playing video games, typically connected to a television or monitor.
  8. 12. A global network of interconnected computers and servers that allows communication and the sharing of data through websites, emails, social media, etc.
  9. 14. A handheld pointing device used to interact with a computer's graphical user interface by moving a cursor on the screen.
  10. 16. A wireless technology that allows devices to connect to the internet or a local network using radio waves, without physical cables.
  11. 17. A network of remote servers that store and manage data over the internet, allowing users to access and share files and applications online.
  12. 18. An input device consisting of keys that allow users to type letters, numbers, and commands into a computer or mobile device.
  13. 21. Describes information that is represented in the form of binary code (0s and 1s) and processed electronically, as opposed to analog data.
  14. 22. A system for sending and receiving messages electronically over the internet, typically using an email address.