Across
- 4. reality A simulated experience that can be similar to or completely different from the real world, typically viewed through a specialized headset
- 8. A portable computer designed for ease of use and mobility, typically featuring a keyboard and display screen
- 9. A mobile phone that combines features of a traditional phone with advanced computing capabilities, such as internet access and mobile apps
- 12. The delivery of audio or video content in real-time over the internet, allowing users to consume media without downloading it
- 13. of Things (IoT) The network of physical devices, vehicles, appliances, and other objects embedded with sensors and software, allowing them to connect and exchange data
- 15. A wearable device that resembles a wristwatch but includes additional features like fitness tracking, notifications, and app integration
- 16. printing The process of creating physical objects by depositing successive layers of material based on a digital model
Down
- 1. cars Vehicles equipped with advanced sensors, AI, and control systems that can navigate and operate without human input
- 2. assistant A software-based intelligent agent that can perform tasks or provide information based on voice commands or text input
- 3. A wireless technology standard used for short-range communication between devices, allowing data transfer and connection of peripherals
- 5. A portable computing device with a touchscreen interface, larger than a smartphone but smaller than a laptop
- 6. home A network of devices, appliances, and systems that can be controlled and automated using internet connectivity and smart technology
- 7. Unmanned aerial vehicles (UAVs) that are remotely controlled and used for various purposes such as aerial photography and package delivery
- 10. reality An enhanced version of reality created by overlaying digital information onto the real-world environment, often experienced through a mobile device
- 11. intelligence (AI) The simulation of human intelligence in machines that can perform tasks, learn, and make decisions autonomously
- 14. tracker A device worn on the body to monitor physical activity, heart rate, sleep patterns, and other health-related metrics