Technology and Gadgets

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Across
  1. 4. reality A simulated experience that can be similar to or completely different from the real world, typically viewed through a specialized headset
  2. 8. A portable computer designed for ease of use and mobility, typically featuring a keyboard and display screen
  3. 9. A mobile phone that combines features of a traditional phone with advanced computing capabilities, such as internet access and mobile apps
  4. 12. The delivery of audio or video content in real-time over the internet, allowing users to consume media without downloading it
  5. 13. of Things (IoT) The network of physical devices, vehicles, appliances, and other objects embedded with sensors and software, allowing them to connect and exchange data
  6. 15. A wearable device that resembles a wristwatch but includes additional features like fitness tracking, notifications, and app integration
  7. 16. printing The process of creating physical objects by depositing successive layers of material based on a digital model
Down
  1. 1. cars Vehicles equipped with advanced sensors, AI, and control systems that can navigate and operate without human input
  2. 2. assistant A software-based intelligent agent that can perform tasks or provide information based on voice commands or text input
  3. 3. A wireless technology standard used for short-range communication between devices, allowing data transfer and connection of peripherals
  4. 5. A portable computing device with a touchscreen interface, larger than a smartphone but smaller than a laptop
  5. 6. home A network of devices, appliances, and systems that can be controlled and automated using internet connectivity and smart technology
  6. 7. Unmanned aerial vehicles (UAVs) that are remotely controlled and used for various purposes such as aerial photography and package delivery
  7. 10. reality An enhanced version of reality created by overlaying digital information onto the real-world environment, often experienced through a mobile device
  8. 11. intelligence (AI) The simulation of human intelligence in machines that can perform tasks, learn, and make decisions autonomously
  9. 14. tracker A device worn on the body to monitor physical activity, heart rate, sleep patterns, and other health-related metrics