Across
- 4. system of interconnected public webpages, documents, and resources accessed over the Internet.
- 5. hand-held, pointing input device that moves a cursor on a computer screen, allowing users to control a graphical user interface (GUI) by clicking, dragging, and selecting items.
- 8. a programming construct that repeatedly executes a block of code until a specific condition is met, allowing for efficient repetition of tasks without writing the same instructions multiple times.
- 9. a machine that can be programmed to automatically carry out sequences of arithmetic or logical operations.
- 11. precise, step-by-step set of instructions designed to solve a specific problem or perform a computation.
- 12. named storage location in a computer's memory that holds a value, which can be a number, text, or other data types, and whose value can be changed or updated while a program is running.
- 13. any data, signal, or instruction provided to a computer or electronic system for processing, which then produces an output.
- 16. collection of facts, figures, symbols, or other pieces of information that computers can process, store, and interpret.
- 18. a named, self-contained block of code that performs a specific task, can accept input data, and often returns a resulting value.
- 19. an individual or entity that interacts with and utilizes a computer system, software, or digital platform to perform tasks or access information.
- 20. ordered set of instructions, steps, or data that are executed or processed in a specific, predetermined order.
Down
- 1. peripheral or built-in input device with an array of keys or buttons that allows users to enter characters, numbers, symbols, and commands into a computer or other electronic device.
- 2. a programming construct that allows a program to execute different instructions based on whether a specific condition is true or false.
- 3. the structured principles and reasoning used to design computer hardware, software, and algorithms, ensuring that processes execute correctly and efficiently.
- 6. a set of instructions, rules, or symbols written in a specific programming language that tells a computer how to perform a task or operation.
- 7. set of detailed, ordered instructions written in a programming language that tell a computer or other digital device what to do to perform a specific task or solve a problem.
- 10. a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically.
- 14. high-level, human-readable description of an algorithm or process, using a combination of plain language and common programming-like notations to outline the logic without adhering to the strict syntax of a specific programming language.
- 15. an artificial system designed to perform work by transmitting and modifying forces and motion, often using a power source to achieve a specific goal or task that would be difficult or impossible for humans or animals to do alone.
- 17. any information, signal, or data that is sent from a system to the outside world, which can include users, other devices, or even the physical environment.
