TECHNOLOGY FOR TEACHING AND LEARNING CROSSWORD PUZZLE

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Across
  1. 3. a type of learning in which a learner use self directed learning modules.
  2. 5. used to test if the goals that has been set were achieved.
  3. 7. the phase where the designer assembles and organizes the objective, content, assessment, and others.
  4. 9. allows users to enter data into the computer.
  5. 11. a device used to control the cursor.
  6. 13. a principle that have a clear objective.
  7. 15. people who were born in the time, when digital technologies were commonplace are called______
  8. 17. enables the computer to accept input in a variety of characters.
  9. 23. courses delivered online and accessible to all for free.
  10. 24. used to decide what technique that suitable for the training, it can be instructor-centered or learner-centered.
  11. 25. a framework that was proposed by Mathew J. Koehler and Punya Mishra.
  12. 26. an output device that displays texts and graphics.
  13. 27. teachers area of expertise about the subject matter.
  14. 30. teachers deep knowledge of teaching and learning tactics,methods,and processes.
  15. 31. also known as the end-user program.
  16. 34. produces sound that is made by the computer.
  17. 36. the goal is to move from passive use of technology to active use of technology.
  18. 38. the intangible part of the computer.
  19. 39. it is the highly abstract of experience.
  20. 40. relates to visual experiences.
Down
  1. 1. it is the physical structure of the computer.
  2. 2. collaborate with others.
  3. 4. the phase where the goal is set.
  4. 6. connect the new information to the prior knowledge.
  5. 8. a software program that allows the hardware to execute instructions from the software.
  6. 10. the application software used to create a brochure.
  7. 12. believes that integration of technology in learning process helps learners construct knowledge through hands on activities.
  8. 14. a type of learning that comes from insight and imagery.
  9. 16. most appropriate to display the trend in monthly temperature changes.
  10. 18. an instructional design model that has withstood the test of time and use.
  11. 19. independent use for building knowledge.
  12. 20. the phase where the program that has been developed should be executed to the students.
  13. 21. freeing students from the traditional schoolwork box.
  14. 22. these are hardware devices that allow the computer to communicate with it's users and other devices.
  15. 28. face-to-face communication is made possible with this app.
  16. 29. the phase where it should be systematic and specific.
  17. 32. the goal-setting phase.
  18. 33. link learning activities to the real world.
  19. 35. teacher provides context for lesson;students choose tools.
  20. 37. uses technology tools to deliver curriculum content to the system.