TECHNOLOGY FOR TEACHING AND LEARNING CROSSWORD PUZZLE

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Across
  1. 2. these are hardware devices that allow the computer to communicate with it's users and other devices.
  2. 6. independent use for building knowledge.
  3. 8. a type of learning in which a learner use self directed learning modules.
  4. 10. an output device that displays texts and graphics.
  5. 13. it is the tangible of the computer.
  6. 15. teachers area of expertise about the subject matter.
  7. 16. most appropriate to display the trend in monthly temperature changes.
  8. 17. it is the highly abstract of experience.
  9. 19. DEVICES allows users to enter data into the computer.
  10. 20. link learning activities to the real world.
  11. 21. a principle that have a clear objective.
  12. 24. enables the computer to accept input in a variety of characters.
  13. 25. the goal is to move from passive use of technology to active use of technology.
  14. 30. the phase where it should be systematic and specific.
  15. 31. used to decide what technique that suitable for the training, it can be instructor-centered or learner-centered.
  16. 32. people who were born in the time, when digital technologies were commonplace are called______
  17. 34. connect the new information to the prior knowledge.
  18. 36. a device used to control the cursor.
  19. 37. relates to visual experiences.
  20. 38. face-to-face communication is made possible with this app.
  21. 39. the phase where the program that has been developed should be executed to the students.
Down
  1. 1. a framework that was proposed by Mathew J. Koehler and Punya Mishra.
  2. 3. freeing students from the traditional schoolwork box.
  3. 4. an instructional design model that has withstood the test of time and use.
  4. 5. used to test if the goals that has been set were achieved.
  5. 7. also known as the end-user program.
  6. 9. collaborate with others.
  7. 11. the application software used to create a brochure.
  8. 12. produces sound that is made by the computer.
  9. 14. teachers deep knowledge of teaching and learning tactics,methods,and processes.
  10. 18. the goal-setting phase.
  11. 22. courses delivered online and accessible to all for free.
  12. 23. the phase where the designer assembles and organizes the objective, content, assessment, and others.
  13. 26. believes that integration of technology in learning process helps learners construct knowledge through hands on activities.
  14. 27. a software program that allows the hardware to execute instructions from the software.
  15. 28. the phase where the goal is set.
  16. 29. a type of learning that comes from insight and imagery.
  17. 31. the intangible part of the computer.
  18. 33. uses technology tools to deliver curriculum content to the system.
  19. 35. teacher provides context for lesson;students choose tools.