Across
- 3. Using devices students bring from home to school
- 4. Storing and accessing files remotely rather than locally.
- 6. Short for Artificial Intelligence
- 8. Remote delivery of audio/video lessons in real time or recorded
- 10. Popular format of online courses often open to many learners
- 13. Digital place where students collect evidence of learning
- 15. Core term for information transmitted via networks — the global network
- 16. Skills for finding, evaluating, using digital information
- 19. Use of data to improve teaching and learning
- 20. Practice of making learning fun with game elements.
- 24. Learning model where students watch lectures at home, do activities in class.
- 25. Teaching/learning through the internet — two words often hyphenated
Down
- 1. Measurement of student performance; tests and feedback.
- 2. Connecting and working together online; team learning.
- 5. School system software that manages student records
- 7. Platform schools use to host courses, materials, grades
- 9. Technology-driven physical machines used in STEM learning.
- 11. Technology that overlays digital info on the real world
- 12. Course material delivered as downloadable, editable files
- 14. Online collections of openly licensed teaching materials
- 17. Hands-on mix of science, tech, engineering, arts and math in education.
- 18. Process of turning lessons into short video/audio clips teachers can share.
- 21. Small software programs on phones; short for applications
- 22. Programming activity often taught to students
- 23. Using simulated environments for immersive learning
