Technology Vocab

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Across
  1. 7. mobile learning; a way of accessing learning content through mobile devices.
  2. 8. An instructional strategy and a type of blended learning. It aims to increase student engagement and learning by having pupils complete readings at home, and work on live problem-solving during class time.
  3. 9. Real-time interaction between instructors and students, often through live lectures or videoconferencing. VS. Students access materials at their own pace and interact with each other over longer periods.
  4. 10. the use of computer modeling and simulation that enables a person to interact with an artificial three-dimensional (3-D) visual or other sensory environment
  5. 13. Acceptable use policy
  6. 15. Open educational resources
  7. 16. Google apps for education; a suite of productivity tools that can be used for classroom collaboration.
  8. 17. Artificial intelligence
  9. 18. cloud computing offloads some or all of a school’s IT environment to an offsite server cluster that is managed and maintained by a cloud provider
  10. 20. The application of elements of game playing to other areas of activity.
  11. 23. The digital divide is the gap created by unequal access to modern telecommunications technology among different demographic groups and regions
  12. 24. Learning management system; a software that enables educational institutions to manage all aspects of the digital learning process.
  13. 25. The term 21st century skills refers to a broad set of knowledge, skills, work habits, and character traits that are believed—by educators, school reformers, college professors, employers, and others—to be critically important to success in today’s world, particularly in collegiate programs and contemporary careers and workplace.
Down
  1. 1. type of two-dimensional matrix barcode
  2. 2. Differentiated learning is an instructional technique in which teachers employ a variety of teaching methods to individually meet the needs of each student according to their needs
  3. 3. a program (as of music or talk) made available in digital format for automatic download over the Internet
  4. 4. Blended learning is an educational approach that combines both traditional ways of teaching (e.g., inside the classroom) and online ways of teaching through a series of online educational materials and interactive activities.
  5. 5. a collaborative work space inside a school, library or separate public/private facility for making, learning, exploring and sharing that uses high tech to no tech tools.
  6. 6. a personalized and technology-based model that adjusts the course material to the learner's needs and pace
  7. 11. One-to-one technology, also known as one-to-one computing or a one-to-one initiative, refers to an educational program where schools provide each student with their own personal learning device, such as computers, laptops, tablets, or Chromebooks
  8. 12. an interactive experience that combines the real world and computer-generated 3D content
  9. 14. Bring your own device
  10. 19. student information system
  11. 21. it provides an instructor with a set of tools and a framework that allows the relatively easy creation of online course content and the subsequent teaching and management of that course, including various interactions with students taking the course.”
  12. 22. the state of being skilled in using the internet in order to communicate with others, buy and sell things, and take part in politics, and understanding how to do this in a safe and responsible way: