Across
- 2. A branch of assessment that evaluates student learning against a set objective or goal.
- 4. Using games and game design to drive a learning objective.
- 7. A type of learning whereby students can share ideas and use one another to create and problem solve.
- 8. A learning event or process that allows a group of students to engage/learn at the same time.
Down
- 1. A branch of assessment that continually monitors student learning and informs an instructor's understanding of what a student knows.
- 3. A student-centric method of learning that takes place regardless of time.
- 5. A mobile learning model that allows students to use personal smartphones, computers, or tablets alongside classroom instruction.
- 6. A method of learning that combines in-person class time with online engagement outside of class.
