Across
- 2. Nine supernatural objects that fill the hall with deadly cold light
- 5. The ancient book that pours knowledge into Will’s mind
- 6. The ancient champion of the Light who has waited for Will to receive the Sign of Water
- 7. The river to which the white mare carries Will during his search for Mary
- 9. The Sign given to Will by the ancient king on the island
- 10. The old man from Dawson’s farm who tells Will he must ride the white horse while the Wild Hunt is gathered
- 11. The food Maggie Barnes gives Will to take home to his mother
- 13. The Sign revealed after the terrible cold created by the Dark is defeated
- 17. The material of the first Sign given to Will by Farmer Dawson
- 22. The dangerous servant of the Dark who rides a great black horse
- 23. Will’s brother who searches with him after Mary disappears
- 24. The ancient Viking vessel that rises after the island begins to break apart
- 25. The large house where Miss Greythorne shelters villagers during the terrible snow
- 26. The Wild group that Old George prepares to gather while Will rides to meet the Hunter
- 28. The lady of the Manor who is one of the Old Ones
- 30. The mysterious figure Will is told to seek after the great thaw begins
- 31. The extreme winter weather that isolates the village and strengthens the sense of danger
- 33. Will’s older brother who sends him the mysterious carnival head
- 34. The type of enormous head sent to Will by Stephen from overseas
- 36. The animal ridden by the Rider and also associated with Will’s journey to the island
- 38. The food the Walker asks for when Will and Mary visit him
- 39. The weapon-like force used by the Dark to threaten the people gathered at the Manor
- 41. The false name used by the Black Rider when he visits the Stanton family
- 42. The Stanton brother who travels with Will and their father to the village for supplies
- 43. The six powerful objects Will must collect in his struggle against the Dark
- 45. The place where Will carries the Great Signs he has collected
- 46. The youngest Stanton son who discovers that he is the last of the Old Ones
- 47. The farmer who gives Will his first iron Sign
Down
- 1. The ordinary identity Merriman uses when speaking to villagers at the shop
- 3. The ancient language Will instinctively uses when confronted by supernatural danger
- 4. The title given to Will because he must find and unite the six Signs
- 8. The magical object made using Mary’s hair and Will’s carved birth sign to give the Rider control over them
- 9. The colour of the mare that carries Will towards the Thames and later carries Merriman
- 12. Will’s sister who is captured and used by the Rider to threaten him
- 14. The dark birds whose strange behaviour repeatedly warns of supernatural danger
- 15. The material of the Sign Will retrieves during his journey into the past
- 16. Will’s mysterious mentor who helps him understand the Light
- 18. The material of the Sign connected with the Walker
- 19. The evil supernatural force that Will must oppose
- 20. The ancient immortal beings who serve the Light and possess supernatural powers
- 21. The ancient power that Will and the Old Ones serve
- 25. The dairy girl at Dawson’s farm who secretly serves the Dark
- 26. Merriman’s former servant and apprentice who eventually turns against the Light
- 27. Will is this son of a seventh son, a fact connected with his special identity
- 29. The village area in which Will and his family live
- 32. The ragged old tramp who is attacked by rooks and later revealed to have a much older identity
- 35. The force that strikes the Viking ship after Will receives the Sign of Water
- 37. The dangerous result of heavy rain melting the deep snow while the ground remains frozen
- 40. The carved cross-quartered circle the Rider uses, together with Mary’s hair, in his attempt to control Will and Mary
- 44. The place in the river where Will is trapped by the Dark and confronted by Hawkin and the Rider
- 45. The colour strongly associated with the Rider, his horse and the forces of the Dark
