Across
- 3. suggests and output is required.
- 5. this is a language consisting of English-like statements used to define the steps in an algorithm.
- 6. suggests an input is needed.
- 9. named storage location in memory where a fixed item of data is stored.
- 12. can store a single letter of the alphabet.
- 13. the process of removing or correcting errors in a program.
- 14. this is a set of grammar or rules that specify how the program instructions are to be written.
- 15. tables this table is completed by tracing the instructions in an algorithm with given data to arrive at a solution
Down
- 1. point can store any number including decimals.
- 2. suggests a process should be carried out.
- 4. error the type of error that occurs when a programmer does not adequately know the rules of the programming language.
- 7. error the type of error that occurs when the programmer fails to properly think through the solution to a problem.
- 8. identifies a named storage location in which an item of data can be stored. The value of data can change be changed.
- 10. can store a series of characters.
- 11. can store only whole numbers
- 13. run testing this involves manually applying test data to a program and tracing the logic of the program.
