Across
- 2. A way of building software that is iterative and incremental
- 6. Collective for technology and innovation in the financial sector
- 10. Harnessing the capacities of any large crowd by issuing an open call on the internet
- 12. A framework within which people can address complex adaptive problems, while productively and creatively delivering products of the highest possible value
- 14. Data that anyone can use, access and share
- 17. Software for gathering, organizing and retrieving data
- 18. Broad field covering practically every potential use of ICT in the aid and development sector
- 21. The physical waste created when electronic devices reach the end of their useful/functioning life
- 22. Extremely large and complex data sets
- 23. the processing of personal data in such a way that the data can no longer be attributed to a specific data subject without the use of additional information, as long as such additional information is kept separately and subject to technical and organizational measures to ensure non-attribution to an identified or identifiable individual
- 25. An event where programmers, developers, technicians and designers work intensively together to develop software products within a short period of time
- 26. The application of technologies and practices that materially reduce resource consumption and harmful emissions of ICT lifecycles
- 27. A set of methods for getting computers to recognize patterns in data and use these patterns to make future predictions
- 28. A set of nine guidelines that codify best practices in designing and deploying information and communication technology interventions in international development
- 30. Mobile Money started with m-Pesa in Kenya and has become probably the most talked about successfully scaled “ICT4D” programme in the world.
- 31. Autonomous intelligent behavior of software or machines to make independent decisions and improve over time by learning from experience
Down
- 1. The gap between people with and without the opportunity to use ICT
- 3. Geographic information system
- 4. A framework of practices around understanding the needs and wants of the end-users of a system and designing around these
- 5. Approach to innovation that places human users at the centre, and can be applied to the development of projects, products, services, organisations, processes or strategies
- 7. Computer gaming elements transferred to other areas and tasks to make them more attractive to users
- 8. Notion of adding computer generated elements, such as sounds, videos or GPS data, to the real world through a smartphone or glasses
- 9. Mobile telecommunication generation that provides real-time communication in the Internet of Things e.g. enabling autonomous driving
- 11. Servers that can be located anywhere in the world used to store and run data, services and programs
- 13. Information about data, such as its size or creation date
- 15. Digital for Development
- 16. Type of approach with a stronger focus on how stakeholders and ‘beneficiaries’ could be involved at every stage of a programme affecting their lives
- 19. A methodology arising from production lines in Japan at Toyota that focuses on maximising customer value while minimising waste
- 20. Algorithm created by a combination of cryptography, software engineering, and mathematics. It allows to generate public, shared, distributed ledgers of blocks of information
- 24. A mainstream part of software and app development that dictates that products should improve their usability and accessibility to increase user satisfaction
- 29. International Aid Transparency Initiative – a format and frame-work for publishing data on activities and spending
