Test

12345678910111213141516171819202122232425262728293031
Across
  1. 2. A way of building software that is iterative and incremental
  2. 6. A collective for technology and innovation in the financial sector
  3. 10. Harnessing the capacities of any large crowd by issuing an open call on the internet
  4. 12. A framework within which people can address complex adaptive problems, while productively and creatively delivering products of the highest possible value
  5. 14. Data that anyone can use, access and share
  6. 17. Software for gathering, organizing and retrieving data
  7. 18. Broad field covering practically every potential use of ICT in the aid and development sector
  8. 21. The physical waste created when electronic devices reach the end of their useful/functioning life
  9. 22. Extremely large and complex data sets
  10. 23. The processing of personal data in such a way that the data can no longer be attributed to a specific data subject without the use of additional information, as long as such additional information is kept separately and subject to technical and organizational measures to ensure non-attribution to an identified or identifiable individual
  11. 25. An event where programmers, developers, technicians and designers work intensively together to develop software products within a short period of time
  12. 26. The application of technologies and practices that materially reduce resource consumption and harmful emissions of ICT lifecycles
  13. 27. A set of methods for getting computers to recognize patterns in data and use these patterns to make future predictions
  14. 28. A set of nine guidelines that codify best practices in designing and deploying information and communication technology interventions in international development
  15. 30. Mobile application started with m-Pesa in Kenya and has become probably the most talked about successfully scaled “ICT4D” programme in the world
  16. 31. Autonomous intelligent behavior of software or machines to make independent decisions and improve over time by learning from experience
Down
  1. 1. The gap between people with and without the opportunity to use ICT
  2. 3. Geographic information system
  3. 4. A framework of practices around understanding the needs and wants of the end-users of a system and designing around these
  4. 5. Approach to innovation that places human users at the centre, and can be applied to the development of projects, products, services, organisations, processes or strategies
  5. 7. Computer gaming elements transferred to other areas and tasks to make them more attractive to users
  6. 8. Notion of adding computer generated elements, such as sounds, videos or GPS data, to the real world through a smartphone or glasses
  7. 9. Mobile telecommunication generation that provides real-time communication in the Internet of Things e.g. enabling autonomous driving
  8. 11. Servers that can be located anywhere in the world used to store and run data, services and programs
  9. 13. Information about data, such as its size or creation date
  10. 15. Digital for Development
  11. 16. Type of approach with a stronger focus on how stakeholders and ‘beneficiaries’ could be involved at every stage of a programme affecting their lives
  12. 19. A methodology arising from production lines in Japan at Toyota that focuses on maximising customer value while minimising waste
  13. 20. Algorithm created by a combination of cryptography, software engineering, and mathematics. It allows to generate public, shared, distributed ledgers of blocks of information
  14. 24. A mainstream part of software and app development that dictates that products should improve their usability and accessibility to increase user satisfaction
  15. 29. International Aid Transparency Initiative – a format and frame-work for publishing data on activities and spending