Across
- 1. A label for a piece of information used in a program
- 6. A programming construct that repeats a group of commands.
- 7. Able to act back and forth between people or things
- 10. Statements that only run under certain conditions.
- 13. Writing instructions for a digital tool
- 17. Finding and fixing problems in your algorithm or program.
- 18. Characteristic used to describe something, such as location and appearance of a sprite
- 19. Consists of words, letters, numbers, and other symbols
Down
- 2. Expression In programming, an expression that evaluates to True or False.
- 3. Something a program checks to see whether it is true before deciding to take an action.
- 4. Finding the data point for an ordered pair
- 5. A step-by-step procedure for solving a problem
- 8. Notation The way that sprites' properties are used in Game Lab, by connecting the sprite and property with a dot.
- 9. An extra piece of information that you pass to the function to customize it for a specific need.
- 11. Using shapes or other tools to simulate the experience of drawing on paper
- 12. A graphic character on the screen with properties that describe its location, movement, and look.
- 14. Adding motion to an object.
- 15. Part of a program that does not work correctly.
- 16. Used to tell a sprite what to do such as move, play music or react
- 18. An algorithm that has been coded into something that can be run by a machine.
