Test

12345678910111213141516171819
Across
  1. 1. A label for a piece of information used in a program
  2. 6. A programming construct that repeats a group of commands.
  3. 7. Able to act back and forth between people or things
  4. 10. Statements that only run under certain conditions.
  5. 13. Writing instructions for a digital tool
  6. 17. Finding and fixing problems in your algorithm or program.
  7. 18. Characteristic used to describe something, such as location and appearance of a sprite
  8. 19. Consists of words, letters, numbers, and other symbols
Down
  1. 2. Expression In programming, an expression that evaluates to True or False.
  2. 3. Something a program checks to see whether it is true before deciding to take an action.
  3. 4. Finding the data point for an ordered pair
  4. 5. A step-by-step procedure for solving a problem
  5. 8. Notation The way that sprites' properties are used in Game Lab, by connecting the sprite and property with a dot.
  6. 9. An extra piece of information that you pass to the function to customize it for a specific need.
  7. 11. Using shapes or other tools to simulate the experience of drawing on paper
  8. 12. A graphic character on the screen with properties that describe its location, movement, and look.
  9. 14. Adding motion to an object.
  10. 15. Part of a program that does not work correctly.
  11. 16. Used to tell a sprite what to do such as move, play music or react
  12. 18. An algorithm that has been coded into something that can be run by a machine.