Instructional Technology and Media for Learning

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Across
  1. 4. _____ and external hosting. Two options for integrating learning games into canvas, which offer different benefits and pitfalls.
  2. 5. _____and Sharing learning game sources. A key objective of this workshop.
  3. 6. _____-direction. Adult learners tend to have this characteristic.
  4. 8. Adults tend to need to understand this about a topic they are to learn.
  5. 9. _____ of Adult instruction. Teaching approaches typically including case studies, role playing, simulations, and self-evaluations.
  6. 11. A term coined in 1983 to describe educational software products in the computer and video gaming industries.
  7. 13. Malcolm Knowles was a _____ who developed a theory of andragogy.
  8. 14. The methods or techniques used to teach adults.
Down
  1. 1. _____ Instruction. A variety of teaching which needs to focus more on process and less on content.
  2. 2. _____-solving. The manner in which adults approach learning.
  3. 3. _____ Integration. An essential result for the learning games discovered and shared through this workshop.
  4. 4. _____value. A characteristic of the kind of material Adults tend to learn best.
  5. 7. The role adopted by an instructor in adult instruction.
  6. 10. _____ learning. A kind of learning sought by most adult learners.
  7. 12. The methods or techniques used to teach juveniles.