Across
- 2. - The desire for revenge, particularly when Percy faces those who have wronged him or his loved ones, such as Luke.
- 4. - The magical charm or illusion that hides the true nature of things, like the glamour used by the sorceress Circe.
- 5. - Describing something full of danger, like the Sea of Monsters or the journey to retrieve the Golden Fleece.
- 6. - The petty arguments and disagreements that happen among the demigods at Camp Half-Blood.
- 10. - One of the three monstrous sisters who relentlessly hunt down wrongdoers, particularly Percy and his friends.
- 11. - A foretold event, such as the prophecy about the son of Poseidon that impacts Percy’s role in the fate of the world.
- 13. - A dangerous, swirling force of nature that pulls everything toward it, like the deadly whirlpools in the Sea of Monsters.
- 14. - The rule at Camp Half-Blood that requires all campers to be inside their cabins by a certain time for safety.
- 15. - A mystical figure who provides prophecies, such as the Oracle of Delphi, who forewarned Percy of his fate.
Down
- 1. - The realm of the dead, ruled by Hades, where Percy ventures during his quests.
- 3. - A dark, underground space where Percy and his friends often find shelter or danger.
- 7. - A person or creature who helps Percy in his quest, like Tyson, his Cyclops brother.
- 8. - The dwelling or resting place of monsters, like the home of the Hydra or the Cyclops.
- 9. - The dangerous journey Percy and his friends embark on to find the Golden Fleece to save Camp Half-Blood.
- 12. - The competition and animosity between Percy and his fellow campers, especially with characters like Luke.
- 14. - The secret plot against Camp Half-Blood orchestrated by the Titan, Kronos, and his followers.