The Commercial Revolution of the Middle Ages in Europe

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Across
  1. 1. Extra goods beyond what is needed for survival
  2. 2. Changes in farming that increased food production
  3. 3. Places where people buy and sell goods
  4. 5. An economy where people produce only what they need to survive
  5. 9. Increase in the number of people due to more food
  6. 13. When there is a limited amount of something available
  7. 14. Guilds helped members resolve disputes or defend themselves
  8. 16. Guilds made up of people who traded goods
  9. 18. Guilds set standard costs so sellers would not overcharge or undercut others
  10. 19. Groups of people in the same occupation who worked together to protect and support each other
  11. 21. Written promises to pay that worked like an IOU
  12. 22. The chance of losing money on a trading journey
  13. 23. Guilds made up of people who produced goods
  14. 26. Guilds helped members recover from loss like theft or fire
  15. 27. A highly skilled worker who owned their own shop and trained others
  16. 28. A person who gives money to support a business in hopes of profit
  17. 30. Guilds supported families if a member got sick or died
  18. 31. Expensive goods that people want but do not need to survive
  19. 32. Borrowing money now and paying it back later
Down
  1. 1. Merchant guilds helped protect traders on dangerous trade routes
  2. 4. Money borrowed that must be paid back later
  3. 6. A group of merchants and craftspeople who gained wealth from trade
  4. 7. Institutions that stored money, loaned money, and managed payments
  5. 8. Extra money paid back to a lender for borrowing money
  6. 10. A beginner who trained under a skilled worker in a guild
  7. 11. How much people want or need a product
  8. 12. An economy based on buying and selling goods and services
  9. 15. Guilds made sure goods were well made to build customer trust
  10. 17. Having many different types of jobs besides farming
  11. 18. Money left after paying all costs of a trading trip
  12. 20. A trained worker who earned wages but did not yet own a shop
  13. 24. Guilds punished members who cheated or tricked customers
  14. 25. Systems like roads that support travel and trade
  15. 29. The number of people available to work