The Dark Side of Computer Games

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Across
  1. 2. Experimental studies like those by Bartholow and Anderson allow researchers to find this type of link between media and aggression. (6)
  2. 5. The name of the measure of aggression in the study by Bartholow and Anderson (2002). (5)
  3. 7. The type of method used by DeLisi et al. (2013). (11)
  4. 9. An umbrella term used for communication channels such as TV, film and books. (5)
  5. 10. A problem with lab studies of aggression is that they cannot create real aggressive situations as this would be _______. (9)
  6. 12. Paik and Comstock (1994) found a ________ correlation between the amount of TV and film violence people watched and how anti-social they were. (8)
  7. 16. Meta-analyses looked at many studies on different types of aggression and so maybe the most ________ source of evidence in this area. (5)
  8. 17. Experimental studies in this area tend to lack this type of validity. (8)
  9. 18. Bandura et al. (1963) found that children not only replicated the aggression of a role model they saw in a film but also when there was a _______version. (7)
Down
  1. 1. An issue with using a meta-analysis as evidence for the role the media plays on aggression is that such a large-scale review may have many studies of poor _______. (7)
  2. 3. A problem with comparing violent and non-violent games is that they are often different types of games and so are not________. (10)
  3. 4. According to Robertson et al (2013), this amount of watching TV can lead to aggression. (9)
  4. 6. Aggression was operationalised in the study by Robertson et al. (2013) by the number of these that were committed. (6)
  5. 8. According to operant conditioning, people may be more affected by computer games as they are more directly ________. (9)
  6. 11. ______and effect. An issue with correlational research is that we cannot draw these types of conclusions. (5)
  7. 13. The players who selected higher noise levels in Bartholow and Anderson’s (2002) study played these types of game. (7)
  8. 14. Complete the sentence. Researchers like Delisi et al. claim that playing video games should be viewed as a _______ health issue. (6)
  9. 15. six The maximum age of participants in the investigation by Robertson et al. (2013) (6,3)