The Giver

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Across
  1. 3. created to maintain equality/fairness
  2. 6. a concept Jonas' parents did not recognize
  3. 10. this feature sets Jonas apart
  4. 11. Jonas transfers memories to him
  5. 13. Jonas' assignment
  6. 15. where one goes after release
Down
  1. 1. these lined the Giver's walls
  2. 2. Jonas' first color
  3. 3. Jonas' unique ability
  4. 4. this changed in midair
  5. 5. the eighth rule on the list
  6. 7. transfers memories to Jonas
  7. 8. an arc of all the colors
  8. 9. imaginary stuffed creatures
  9. 12. Jonas asks friends to stop playing this game
  10. 14. previous receiver